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ESP32-S3-LCD-2.8C

ESP32-S3-LCD-2.8C

The ESP32-S3-LCD-2.8C is a microcontroller development board that supports 2.4GHz Wi‑Fi and Bluetooth BLE 5. It integrates large capacity Flash and PSRAM and has onboard 2.8inch round screen, can smoothly run GUI programs such as LVGL. Combined with various peripheral interfaces, it is suitable for the quick development of the HMI and other ESP32-S3 applications.

Features

  • Powered by a high-performance Xtensa 32-bit LX7 dual-core processor, with a main frequency of up to 240MHz
  • Supports 2.4 GHz Wi-Fi (802.11 b/g/n) and Bluetooth 5 (LE) with an onboard antenna
  • Onboard 512 KB SRAM, 384 KB ROM, 8 MB PSRAM, and 16 MB Flash
  • Onboard 2.8inch round screen with 480×480 resolution
  • Exposes UART, I2C, and some I/O interfaces; integrated full‑speed USB serial port
  • Onboard QMI8658 6-axis IMU, RTC clock sensor, TF card slot and battery charging management module, etc.
  • Supports flexible clock control and various power modes for low-power scenarios

Onboard Resources

ESP32-S3-LCD-2.8C Onboard Resources
  1. ESP32-S3R8 Dual-core processor, operating frequency up to 240MHz
  2. QST Attitude Sensor QMI8658 (6‑axis gyroscope + accelerometer)
  3. TCA9554PWR GPIO expander chip, all pins used, not brought out
  4. FSUSB42UMX UART selection chip: when the UART Type‑C is connected, the 4Pin UART is disabled; when the UART Type‑C is not connected, the 4Pin UART is enabled
  5. CH343P USB‑to‑UART converter with an onboard automatic download circuit, allowing program flashing without extra steps
  6. 16MB Flash
  7. RTC Chip PCF85063 RTC clock
  8. Battery Charging Management Chip
  9. ME6217C33M5G Low dropout LDO, current (Max) 800mA
  10. USB Type-C Port
  11. Battery Header MX1.25 2PIN connector for 3.7V lithium battery, supports charging and discharging
  12. 12PIN Multi‑function Interface
  13. IPEX1 Connector Switching to use the external antenna via resoldering an onboard resistor
  14. TF card slot
  15. RTC Battery Header For connecting a rechargeable RTC battery
  16. I2C Header Connected to other onboard chips; only for connecting external I2C devices, cannot be remapped to other functions
  17. UART Header This interface is not available when the USB TO UART Type‑C interface is connected
  18. USB TO UART Type‑C Port For programming, debugging, and power supply
  19. Buzzer
  20. Charging Indicator When a system battery is connected, it stays on while charging and turns off when fully charged (status indeterminate when no system battery is connected)
  21. Power Indicator
  22. Battery Power Control Switch
  23. RESET Button
  24. BOOT Button

Interface Description

When using the ESP32-S3-LCD-2.8C, it is important to understand the following interface descriptions.

12PIN Wire Interface Pin Mapping Table (click to expand)
Pin LabelFunctionDescription
GNDGNDPower ground
VBus5VUSB power
D-USB differential (GPIO19)USB differential or GPIO
D+USB differential (GPIO20)USB differential or GPIO
GNDGNDPower ground
3V33V33.3V output
SCLSCL (GPIO7)I2C clock line, cannot be used as a regular GPIO
SDASDA (GPIO15)I2C data line, cannot be used as a regular GPIO
TXDTXD (GPIO43)UART data transmit or can be used as a regular GPIO
RXDRXD (GPIO44)UART data receive or can be used as a regular GPIO
NCNCNo pin connection
IO0GPIO0Spare GPIO pin
I2C Interface Pin Mapping Table (click to expand)
Pin MarkingFunctionDescription
GNDGNDPower ground
3V33V33.3V output
SCLSCL (GPIO7)I2C clock line, cannot be used as a regular GPIO
SDASDA (GPIO15)I2C data line, cannot be used as a regular GPIO
UART Interface Pin Mapping Table (click to expand)
Pin LabelFunctionDescription
GNDGNDPower ground
3V33V33.3V output
TXDTXD (GPIO43)UART data transmit or can be used as a regular GPIO
RXDRXD (GPIO44)UART data receive or can be used as a regular GPIO

Dimensions

ESP32-S3-LCD-2.8C Product Dimensions

Development Methods

The ESP32-S3-LCD-2.8C supports two development frameworks: Arduino IDE and ESP-IDF, offering flexibility for developers. You can choose the appropriate development tool based on project requirements and personal preferences.

Both development methods have their own advantages. Developers can choose based on their needs and skill levels. Arduino is simple to learn and quick to start, suitable for beginners and non-professionals. ESP-IDF provides more advanced development tools and stronger control capabilities, suitable for developers with professional backgrounds or higher performance requirements, and is more appropriate for complex project development.

  • Arduino IDE is a convenient, flexible, and easy-to-use open-source electronics prototyping platform. It requires minimal foundational knowledge, allowing for rapid development after a short learning period. Arduino has a huge global user community, providing a vast amount of open-source code, project examples, and tutorials, as well as a rich library ecosystem that encapsulates complex functions, enabling developers to implement various features rapidly. You can refer to the Working with Arduino to complete the initial setup, and the tutorial also provides related demos for reference.

  • ESP-IDF, short for Espressif IoT Development Framework, is a professional development framework launched by Espressif Systems for its ESP series of chips. It is based on C language development and includes compilers, debuggers, flashing tools, etc. It supports development via command line or integrated development environments (such as Visual Studio Code with the Espressif IDF plugin), which provides features like code navigation, project management, and debugging. We recommend using VS Code for development. For the specific configuration process, please refer to the Working with ESP-IDF. The tutorial also provides relevant demos for reference.