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Working with Arduino

This chapter contains the following sections. Please read as needed:

Arduino Getting Started

New to Arduino ESP32 development and looking for a quick start? We have prepared a comprehensive Getting Started Tutorial for you.

Note: This tutorial uses the ESP32-S3-Zero as a reference example, and all hardware code is based on its pinout. Before you start, we recommend checking the pinout of your development board to ensure the pin configuration is correct.

Setting Up Development Environment

1. Installing and Configuring Arduino IDE

Please refer to the tutorial Installing and Configuring Arduino IDE to download and install the Arduino IDE and add ESP32 support.

2. Installing Libraries

To run the example, you need to install the corresponding library.

You can click this link to download the example package.

Library/File NameDescriptionVersionInstallation Method
Adafruit GFX LibraryGFX Library graphics libraryv1.12.5Install via Library Manager or manually

Board Installation Instructions for ESP32-S3-LCD-4.3C

Board NameInstallation RequirementVersion Requirement
ESP32 by Espressif Systems"Install Offline" / "Install Online"3.3.7

Installation Steps:

Example

3. Arduino Project Parameter Settings

Code Description

void loop() {
// animate by going through the colour wheel for the first two lines
drawText(wheelval);
wheelval +=1;
delay(2000);
dma_display->clearScreen();
dma_display->fillScreen(myBLACK);
delay(2000);
dma_display->fillScreen( myRED);
delay(2000);
dma_display->fillScreen(myGREEN);
delay(2000);
dma_display->fillScreen(myBLUE);
delay(2000);
dma_display->fillScreen(myWHITE);
dma_display->clearScreen();
}

Code Analysis

  • loop(): Sequentially performs text drawing, solid color filling, and screen clearing operations to quickly verify the basic display functionality of the panel.
  • drawText(wheelval): Draws text and changes color effects based on wheelval to check whether character rendering and color changes are normal.
  • dma_display->fillScreen(): Fills the screen with solid colors such as black, red, green, blue, and white in sequence to observe the full-screen refresh and color display effect.
  • delay(2000): Pauses for 2 seconds after each display step for easy visual confirmation.
  • dma_display->clearScreen(): Clears the screen after the test to avoid residual content from the previous frame.

Operation Result (Arduino IDE)